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Listed under:  Health  >  Psychology  >  Cognition  >  Thinking  >  Problem solving
Interactive

Join the circus

Learn about different circus skills and create a short performance.

Online

Design thinking

Find out about Design thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Online

Communicate ideas and information

This is a unit for Year 3 from the Scope and sequence resources from the DT Hub. The topic of managing a project and communicating online is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students manage a project and follow the problem ...

Online

Game changers and change makers: resource book of ideas for National Science Week 2018

This resource book includes ideas to support students’ involvement in investigating, exploring, experimenting, designing, creating and communicating their understandings about game changers and change makers from the past who have solved some of the seemingly unsolvable problems, to game changers and change makers of today, ...

Online

Robotics

Find out about robotics. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Online

Sports ability

Sportsability is a suite of user-friendly, inclusive activity cards that have been designed to assist teachers in the delivery of sports-based activities that cater for all levels of ability. They provide activities for a variety of different game categories that assists in teaching children both general skills, and the ...

Online

Playing for life activity cards (3-4)

The cards include a variety of games designed to develop the skills of a range of sports and to encourage children to have fun and get active by focusing on skills not drills. The activities are based on the Game Sense approach, with the objective to develop in school-aged children a love of physical activity that will ...

Online

Game-based learning

Find out about Game-based learning. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Online

Computational thinking

Find out about Computational thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Interactive

Design thinking across the curriculum

This cross-curriculum resource is designed to introduce Stage 2, 3 and 4 students to the design thinking process through a series of videos and interactive activities. This resource is also downloadable as a SCORM file: the downloaded version will only work if you upload it to a webserver, such as Moodle or Canvas.

Online

Intro to programming

This is a unit for Year 3 from the Scope and sequence resources from the DT Hub. The topic of algorithms and programming is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students follow the problem solving process to design and create ...

Online

Carbon clues

Carbon is all around us and available to us in many different forms, yet we can’t see it and often we don’t even know it’s there – using a detective story setting students sift through clues to build an understanding of carbon and the implications of its use. The unit includes PDF resources and video quiz challenges for ...

Interactive

Waste and materials – sustainability action process (Years 3–6)

This resource guides students through an extended school-based or local investigation focussed on waste and materials using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate ...

Online

Maker spaces

Find out about Maker spaces. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Interactive

Thermal comfort – sustainability action process (Years 3–6)

This thermal comfort learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.

Online

Rubbish recording and reduction: Part 1

In this lesson sequence students survey and collect data concerning what is brought to school each day and subsequently becomes rubbish. They then use Excel to represent that data in a variety of different ways.

Online

Rubbish recording and reduction: Part 2

In this lesson sequence students use Excel to represent data in a variety of ways.

Interactive

MoneySmart: Pay the price

This learning object helps students to recognise Australian currency through a supermarket shopping scenario which requires simple transactions. Students match item value with the correct coin and note combinations. The learning object has three different levels working through matching item value to: two single coins, ...

Interactive

Sites2See: Patterns and Algebra

Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.

Online

Introducing algorithms

In this sequence of lessons, students design a sequence of steps for others to follow. They convey their instructions to peers and evaluate the work of others to determine if the outcome was successful.